Ravenloft Adventures

Ravenloft isn’t a place, so much as it is an idea: a moment of dread that lingers a moment longer than it should. That threatens to consume you. Though they may claim your soul, adventures in Ravenloft are meant to end. I think it’s because Ravenloft leans so heavily on its source material.

  1. D&d Ravenloft Adventures
  2. Ravenloft Module
  3. Ravenloft Adventures 3.5

Ravenloft Adventures

Ezra

Ravenloft: Mist Hunters is a different experience than what you’ve come to expect from other D&D Adventurers League games. If you’ve never played D&D Adventurers League before but are excited to play horror-themed adventures, this is the storyline campaign for you! Ravenloft: Mist Hunters features the following. Ravenloft: Mist Hunters is serial storyline that will lead Adventurers League players on a journey through the mists over the course of 14 adventures, including two interactive Epic adventures. Mysteries unfold around the characters as they explore new lands and interact with their denizens; Mist Hunters places a strong emphasis on social.

Castle ravenloft adventuresAdventuresRavenloft

Symbol: A silver longsword superimposed on an alabaster kite shield and adorned with a sprig of belladonna.

Suggested Domains: Tempest, Life

D&d Ravenloft Adventures

Favored Weapon: Longsword.

According to most traditions in the church, Ezra was a virtuous mortal woman who, despairing of the evils of the world, forever surrendered her mortality to the Mists to become an eternal guardian of mankind. However, the fractious sects of the Church of Ezra have been debating the true nature and teachings of their ascended patron for decades.

Ravenloft Module

Ravenloft Adventures

Ravenloft Adventures 3.5

The original, lawful neutral sect, also called the Home Faith, is centered in Borca. It appoints Ezra's faithful clerics, called anchorites, to the task of protecting and healing her faithful, keeping them
safe from the forces of evil. The lawful good sect in Mordent also teaches that anchorites must convert as many souls to Ezra's flock as possible for their own good. The mystical, neutral Dementlieu sect claims that Ezra was a goddess who abandoned her callous fellow gods to
offer mortals succor, and spends its time studying the true nature of their goddess. Lastly, the lawful evil sect centered in Nevuchar Springs prophesies an imminent Time of Unparalleled Darkness, when the unfaithful will be consumed by darkness. All anchorites agree that Ezra cannot protect those who do not accept her into their hearts.